1. What is Reinforcement Learning?
Reinforcement Learning (RL) is a type of machine learning where an agent learns to make decisions by interacting with an environment to maximize cumulative reward.
In RL, an agent:
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Perceives the environment’s state
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Takes actions
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Receives feedback (reward or penalty)
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Learns a policy that maximizes long-term reward
It’s trial-and-error learning, where the agent explores and improves over time.
2. Key Components of RL
Component | Description |
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Agent | Learner or decision maker |
Environment | External system the agent interacts with |
State (S) | Current situation of the environment |
Action (A) | Choices the agent can make |
Reward (R) | Feedback signal (positive or negative) |
Policy (π) | Strategy mapping states to actions |
Value Function (V) | Expected long-term reward from a state |
Q-Function (Q) | Expected reward of taking action a in state s |
3. The RL Cycle
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Agent observes the state
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It selects an action based on its policy
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The environment returns a new state and a reward
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Agent updates its policy based on experience
4. Types of Reinforcement Learning
(a) Model-Free RL
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Learns directly from experience
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No knowledge of environment dynamics
Examples:
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Q-Learning
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SARSA
(b) Model-Based RL
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Learns a model of the environment (transition and reward functions)
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Uses the model to plan
5. Popular Algorithms
Q-Learning (Off-policy)
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Learns Q-values:
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Doesn’t follow the same policy it updates
SARSA (On-policy)
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Learns Q-values while following current policy
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Deep Q-Networks (DQN)
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Combines Q-learning with neural networks
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Handles high-dimensional state spaces (like games)
6. Exploration vs Exploitation
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Exploration: Try new actions to discover better rewards
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Exploitation: Use known actions that give high reward
A balance is needed (e.g., using ε-greedy policy).
7. Reward Signal
The reward is crucial in shaping agent behavior:
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Immediate reward teaches short-term behavior
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Discounted future rewards (via discount factor γ) encourage long-term planning
8. Applications of RL
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Game Playing: AlphaGo, Dota bots
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Robotics: Learning to walk, grip objects
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Recommendation Systems
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Autonomous Vehicles
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Industrial Control Systems
9. Challenges in RL
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Delayed rewards: Action effects seen after many steps
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Exploration complexity: Large action/state spaces
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Sample inefficiency: Requires lots of interaction data
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Stability and convergence in training (especially deep RL)
Summary
Feature | Reinforcement Learning |
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Learning Style | Trial-and-error |
Feedback Type | Scalar reward signal |
Goal | Maximize total reward |
Best For | Sequential decision-making |
Core Idea | Learn from interaction with environment |
Reinforcement learning is like teaching a dog tricks by giving it treats—it improves by trying, failing, and adjusting its behavior to get more rewards over time.